- For adding oceans, lower your terrain until it goes below groundwater. You can also use the flood tool to raise the water level or create lakes.
- Do not use “water” as a terrain, like stone or grass. It’s never what you need.
- For large rivers, lower terrain as you would for oceans. We call those “ocean-level rivers”; they have the advantage of being easy to make, and players can navigate them with vanilla ships.
- For rivers that go from high-to-low or that are very small (creeks), refer to FAQ “Rivers” (Advanced technique).
- Set your project’s ocean level carefully. There is no way to change it afterward.
- Use level 62 to be compatible with vanilla chunks surrounding your map (no border).
- Force your map border to level 31 (?) to be compatible with the ocean floor of vanilla chunks (TODO verify number).
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