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  • Dannypan has authored a series of tutorials in <#1095425650501890088> where you can read Dannypan’s tutorials on WorldPainter. The tutorials by Dannypan include how to make cave layers (author: Dannypan), how to add custom blocks (by Dannypan), and Dannypan’s guide by Dannypan on block gradients (Dannypan (author)). – Dannypan

  • Populate is a flag set in chunks that instructs Minecraft to finish populating it. It is wholly controlled by Minecraft and may work differently depending on your version. Populate will add vegetation, resources, and water/lava ponds to whatever chunks Populate was added to. For some versions of Minecraft, mostly older versions, it will also add…

  • Posts must detail open-source or collaborative projects where all contributors are equal partners. Describe the project, including goals, current progress, and specific skills or contributions needed. Clearly state whether the project is non-profit or a hobby project. For-profit projects are not allowed. All contributions must be voluntary; no compensation, monetary or otherwise, is allowed. Be…

  • Learn the basics We recommend a couple of youtube tutorials, that will teach you the required basics for worldpainter in a very short time: Lord Dakr’s tutorial serie Lord Dakr’s older tutorial series Lerfings 20 minute quickfire tutorial discord community guides for more specific topics Get started with your own map Open worldpainter and start…

  • You can control how ores (and any block you like, really) are added to the underground using underground pockets layers. You can use this feature to add modded ores and resources to maps too. Read the guide here: making and using custom underground pocket layers

  • Worldpainter worlds will not automatically create caves when exported. Vanilla caves are a step in the terrain-generation, that is skipped for worldpainter worlds. Therefore, you will have to create caves yourself. Worldpainter provides 3 out-of-the-box solutions, that are very easy to use: caves, caverns and chasms layers.If you want more control over the caves, you…

  • Structures only generate in WorldPainter-created areas in some versions of Minecraft. If you check the box, they will still generate in Minecraft-generated areas. If structures do not generate, you will need to add them yourself either with schematics or the `/place` command (1.19 or later). //TODO: needs verification if villages actually spawn on export pre-1.19

  • WorldPainter will not generate a world for you. You will need to sculpt the terrain yourself and instruct it where to add details such as vegetation and boulders. You can do this with custom object layers or have Minecraft do it for you with the Populate layer (excluding versions 1.14 to 1.17).

  • You chose “grass” instead of “grass_block” in your custom terrain. “Grass” is the plant; “grass_block” is the block. Change your custom terrain and try again.

  • Within your custom object layer, double click your schematics and tick “extend foundation to ground”